241 to 250 of 274 Results
Jul 31, 2014 -
Does Information about Competitors' Actions Increase or Decrease Competition in Experimental Oligopoly Markets? [Dataset]
Unknown - 38.3 KB -
MD5: 11db2d96a0f10d7de2c32c1b9c7cc270
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Unknown - 28.4 KB -
MD5: 8c6d7a62817596b84e23395f07680941
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Jul 29, 2014 -
Learning in Cournot Oligopoly - An Experiment [Dataset]
Unknown - 114.3 KB -
MD5: 8b536e34fb617e32db7f65177a2900f9
This file is only for internal use. |
Oct 15, 2014 -
Depletion of the chromatin looping proteins CTCF and cohesin causes chromatin compaction [Dataset]
Plain Text - 244.4 KB -
MD5: 57018f1414d075a7fc95f4cd621317af
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Oct 15, 2014 -
Depletion of the chromatin looping proteins CTCF and cohesin causes chromatin compaction [Dataset]
Plain Text - 254.7 KB -
MD5: 8df94e8eba8d75c4c4153d748e452d80
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Oct 15, 2014 -
Depletion of the chromatin looping proteins CTCF and cohesin causes chromatin compaction [Dataset]
Plain Text - 301.0 KB -
MD5: 90238a596e1b0274ad6319f4809f5998
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Jun 16, 2014 - Statistical Natural Language Processing Group
Sokolov, Artem; Jehl Laura; Hieber Felix; Ruppert, Eugen; Riezler, Stefan, 2014, "BoostCLIR: JP-EN Relevance Marked Patent Corpus", https://doi.org/10.11588/data/10001, heiDATA, V1
BoostCLIR is a bilingual (Japanese-English) corpus of patent abstracts, extracted from the MAREC patent data, and the data from the NTCIR PatentMT workshop collections, accompanied with relevance judgements for the task of patent prior-art search. Important: The English side of t... |
Jun 16, 2014 -
BoostCLIR: JP-EN Relevance Marked Patent Corpus
Gzip Archive - 241.8 MB -
MD5: 35fde8d24e6e80bf932490549c991a3f
data set |
ZIP Archive - 568.4 KB -
MD5: bf61a5198d4f6ad359ab0f2f9bd62ffe
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May 27, 2019 - AWI Experimental Economics
Trautmann, Stefan T.; Kuilen, Gijs van de, 2014, "Belief Elicitation: A Horse Race among Truth Serums [Dataset]", https://doi.org/10.11588/data/10004, heiDATA, V3, UNF:5:rdLqOxsqtpO3QKanCTJFPw== [fileUNF]
We pit non-incentivized introspection against five revealed preference mechanisms (“truth serums”) in the elicitation of beliefs in a simple two-player game. We measure the additivity, the predictive power for own behaviour, and the accuracy of each method. Beliefs from incentivi... |